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Profile: Foundling

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1.Physical Description / Basics – Human:

Name: Foundling
Age: 15
Gender: Male
Height: 5' 6''
Weight: 130 lbs
Build: Wiry
Skin/Race: Sunburned and freckled Caucasian.
Eyes: Lightish brown
Facial details / structure: Roughly symmetrical features, snub nose, impudent smile. Jaw has a firm set that hints at both a strong personality and strength in the future. Eyes often become distant and facial expression neutral with no obvious cause.
Hair color / length / style: Shoulder length, thin brown braids with sunbleached highlights.
Typical / current clothing: A strange, eclectic style of mostly rough jeans and tee-shirts, but with occasional bits of goth or work clothes. All of his clothing was either found in garbage bins or stolen by Mange.
Accessories / makeup: None
Unusual features: Large, puckered scar on lower abdomen.
Posture: Alert and curious.
Gait: Determined.
Voice and speech: Typical young tenor. He is very loud and enthusiastic a lot of the time, but speaks slowly and carefully when thinking hard.
Minutia: optional (anything you want to include to give a clearer picture of what your character looks like, i.e. physical mannerisms like paces when thinking, tendency to talk with their hands ect – or physical details not covered in the other sections.):

1.Physical Description / Basics ? Non-Human: Omitted

2.Special Abilities:

Name: Minor Fey Magicks
Source of ability: learned, using innante vitality as power.
Description of ability: Foundling can cast small magicks based around illusion, divination, charm, and healing. Examples may be conjuring a small flame, tracking a the general location of a person using a hair or fingernail from that individual, warding off a suspicious security guard, or healing a bruise or cut.
Limitations of ability: Nothing terribly powerful, and extended use tires him out. The mere fact that he has unlocked his vitality as a source of magic power causes electronics to malfunction in his presence.
Relative power level of ability: 1.5x


3.Equipment

Weapons / Containers: Silver dagger with bone handle, forged and carved with suitable runes for rituals.
Weapon Accessories: Sheath for dagger at small of back, designed to be drawn by the left hand.
Clothing / Armor: Hard-cured leather gloves set with bone plates in the palm and back of hand, used to deflect sharp edges for his offhand-dagger combat style
Additional equipment: Various leather pouches filled with lots of magical odds and ends (herbs, hair, sacred earth, acorns, bits of unicorn hoof ect.). Leather waterskin – the water in the city is toxic to him.

4.Combat:

Average level of combat preparedness: High. Foundling is very alert in general, and especially in the Lands of Men.
Typical combat tactics: Quick and very strong for his size, Foundling is adept at swordplay and wrestling. Mother took great pleasure in watching him kill larger and more powerful enemies, and has taught him a style of fighting that revolves around catching or deflecting the weapon of opponents and then striking at vital areas with an offhand dagger– though this is less useful in the city where the primary weapons are guns.
Specific situational combat maneuvers: He knows how guns work but cannot use them due to his magic, and if confronted with one, he will either flee or try to close with his opponent before they can bring the weapon to bear.

5.Setting / Background:

Original universe / setting / genre:
Urban Fantasy
Born in: Unknown
Previously lived in: the heart of High Noon Forest, in Mother's palace.
Currently lives: in Briarlight's grove, on the edge of the Fey Lands.
Family: Mother, Briarlight, Mange, various other of Mother's servants. He has no known blood relatives and has not thought to ask about them due to the Red Queen's bond. The relationship between him and the Red Queen is very complicated and not at all healthy – it is impossible to tell if she views him as something other than a tool and amusing distraction, much less than if she loves him. Briarlight's relationship is much more simple: she is very fond of him but must bend to the Red Queen's will on pain of death. Mange can be equated to a very dangerous older brother.
Material wealth and social status of family: High
Material wealth (personal): Low
Social status: High among the Fey, low everywhere else
Affiliations: Part of the Red Queen's faction
Close friends: Briarlight and Mange
History:
- Childhood: The earliest thing he can remember is Mother telling him that he can stay with her forever, as long as he keeps his innocence. She was smiling when she said this, he is sure. Since then, he has lived in High Noon Forest with Mother, playing and whiling the days away in endless summer. Mother taught him swordplay and sneakery, as well as how to cast small Magicks, and would sometimes send him on adventures into the Lands of Men (which are filled with tricksters and mean folk) to find some trinket or secret for her. Last year he became more... interested in the nymphs of his Mother's court,  but when Mother caught him with one of them naked in a grove, she struck the nymph with a lightning bolt and the next day sent him to live with Briarlight in her grove. Briarlight told him that it was because it was dangerous to the contract for him to be around such sensuous creatures, and wouldn't explain further – would not even tell him him what sensuous means.
- Adolescence:
- Adulthood:

6. Personality Traits:

Rate the following attributes on a 1-5 scale (1 being not at all or very weak, 5 being absolutely or very strong):
- Analytical thinking and logic: 3
- Memorization and puzzle solving: 2
- Initiative and learning ability: 4
- Intuition and discernment: 3
- Common sense and reason: 2
- Composure and prudence: 1
- Willpower and resolve: 5
- Force of personality and ego: 4
- Likability and charm: 4
- Persuasiveness and eloquence: 3
- Tact and poise: 2
- Attractiveness and beauty: 3
- Physical strength and power: 3
- Grace and manual dexterity: 5
- Endurance and general health: 4
- Autonomy and self-sufficiency: 5
- Libido: 3
- Daring and willingness to take risks: 5
- Improvisation and adaptation: 5
- Trustworthiness and steadfastness: 2
- Compassion and empathy: 2
- Passion and conviction (willingness to act on one's beliefs): 5

7. Further Characterization:

Sum up your character in a short sentence: Boisterous youth on the cusp of manhood.

What is your character's general demeanor?:
Runs everywhere. Smiles a great deal, has a lot of personal charisma, and effortlessly leads group activities when dealing with other children. Around adults he acts much more subdued and will wait to be heard with his hands clasped behind him, but will risk a mischievous smile at someone he thinks might be fun. Often lapses into old-fashioned mannerisms when in stressful situations, like calling people "sir" or "m'am". Positive and precocious, but struggles with his hazy memory and adoration/fear of Mother. Very physically oriented and eager to please, but shy when out of his depth and distrustful as a matter of course.

What are your character's skills?:
Can survive in the wilderness, and Mange has taught him how to adapt these skills to an urban setting, so he is adept at dumpster diving and suchlike. Mange also taught him how to pick locks and move quickly and silently like a cat.

What are your character's strengths?:

What are your character's weaknesses?: The contract between Foundling and the Rose Queen is both a powerful strength and a damning weakness. As long as Foundling has absolutely no carnal knowledge whatsoever, he can pass between this world and the Fey Realms at certain points, such as Briarlight's grove. This connection between the boy and the Rose Queen also blots out all the memories of before he lived in High Noon Forest, and makes his mind shy away from the negative aspects of his life. It is like a very powerful drug that keeps him happy and optimistic, opens his mind to influence of the Rose Queen's magic, and also acts as a tethers to bind him to the area around the grove – if he gets too far away (the edges of the town and the upper-class areas are too far away) the magically-induced happiness begins to wear off and effectively sends him into withdrawal. He is very out of his depth socially. Doesn't really know how to talk to people, and has been taught that the Lands of Men are filled with evil folk, tricksters, and demons. As such he has a fundamental mistrust of strangers and will go out of his way to work by himself. He is also a child, and so is less physically powerful than an adult, though he makes up for it with speed and expertise, plus a bit of fey ruthlessness. Technology is also a problem for Foundling – his long stay in the Fey Lands has left him soaked in residual magic that makes most crafted items quick working in his hands.

What are some of your character's unique quirks?
The bond and the long years spend being taught by the Rose Queen has imbued the fey sense of morals into him – if you want something out of him, you will have to bargain for it, even for the most minor of things. He views force as a perfectly acceptable method of settling disputes, and also views himself as outside human laws: he is aware of the consequences of breaking them, but focuses on not being caught rather than obedience. He will also kill without hesitation – he assumes that anyone who threatens him is aware of how a duel to the death works, and it is how he has settled most major problems in the Fey Realms.

Write a paragraph describing your character at lunchtime on a typical day. What do they look like?
What are they doing? Who are they doing it with?:

What is your character's general attitude toward life?:
A boy on an adventure.

What motivates your character on a day-to-day basis?:

What does your character think of politics? What political position do they espouse?

In a unexpected, dangerous physical situation, how is your character likely to react?

How would your character react to an emotional shock, such as the sudden death of a loved one?

What stereotypes do others apply to your character? What ones actually fit?:
People consider him to be homeless and possibly a drug user, with all of the baggage that entails. Both of these things are somewhat true, but not in the way that anyone things.

What had the greatest influence on how your character acts or what they are today?

What does your character enjoy?:
Sunshine, the outdoors, running, playing, puzzles, plants, animals, games of skill, contests, adventure novels, Mother.

What does your character avoid or dislike?:
Being forced to be indoors, computers, most technology, books that aren't adventure novels, processed foods, upscale areas of town.

What does your character think is worth fighting for?

What does your character fear?
Mother, lightning, being alone.

What is the single most important thing about your character?
Character developed for *Kitty-Quixotic's Break OCT. Possible development for short stories later.
© 2010 - 2024 ProfessorM
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